André-LA

Game developer
from Brazil

Hi! I'm André L. Alvares!

I've been making games for at most seven years on my own, while professionally I worked for two years with Unity by making AR apps and teaching game development.

Recently I've been studying game development from scratch with C and SDL2 by making my own game framework Nene and published some games with it on game jams.

Eletronic Mail:

Please see my GitHub .

Main Games:

Octo Gravity

Jump and run on an octagon full of obstacles and overcome your own records! This is my first and main commercial release.
Made with: Unity

On Rails

Be lost on subways, guided by your grandma's messages on your smartphone. This game implements a low-poly 3D art, featuring pixel-art textures and low-res screen.
Made with: Unity

Nhóm Nhóm

Control a slime pirate waiter, serve slimes customers and deliver their respective orders! My final university game.
Made with: Unity

Tapioca Hunter

Hunt for tapiocas, but beware! There are ghosts around! Game made for Sega Mega Drive.
Made with: SGDK

Micro Quest

"The Knight" was given the mission to eliminate all the slimes that are infesting the tower.
Made with: Nelua, WASM-4, WebAssembly

Totally not Sumo

Push your opponents out, while dealing with an controller duality.
Made with: Nelua, WASM-4, WebAssembly

Space Pigs Revolution

Mobile shoot'em up game made on university, it's playable on the web for convenience.
Made with: Unity

Main Libraries:

Nene

2D game development library, written in C, available to any language with FFI. Status: Active

Irene

2D game development engine, based on Nene. Status: Paused

ldtk.nelua

LDtk loader for Nelua language. Status: Active

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